Mobile Controller MG-X Pro review: a below average Bluetooth controller with too many drawbacks to recommend
One minute comment
The mobile controller MG-X Pro is the most disappointing mobile gaming controller I’ve ever tested. High price is $119.90 / £99.90 – $19.91 more than $19.91 A second generation backbone In the US – you are getting a mobile controller that performs worse, has lower build quality, lacks many major features, and in the iPhone version I’ve tried it, it’s not even suitable for some recent calls.
There is no reason to consider the controller at retail price at all – but that’s not entirely hopeless.
The thumb key is a little loose for my taste, but there is no denying that for fast-paced games like Call of Duty: Warzone Mobile. Large Xbox-style buttons are also fast, if you plan to use them for Xbox Cloud Games – Although the D-Pad is incredibly flat and inaccurate is a pity. There is also the fact that this is a Bluetooth gamepad, and even if that means it requires a separate charge and does not have a charging pass, some may still prefer the wired connections of the mainchain first generation.
The mobile controller MG-X Pro is also a unique shape, which is a middle-level position between the compact backbone bone generation and full size Razer Kishi Ultracomfortable to perform extended game sessions.
If you can find a 50% discount or higher sale, I can see that this is a solid choice, although certainly not the leading option. Otherwise, I would like the manufacturer NACON to bring the mobile controller MG-X Pro back to the drawing board for an updated, overhauled successor.
Mobile Controller MG-X Pro: Price and Availability
- iOS version costs $119.90 / £99.90
- Android version is $99.90 / £74.90
- Available on Naken and Amazon
Mobile Controller MG-X Pro is available on NACON website for $119.90 / £99.90 Amazon. It is available in both the US and the UK and is available in two alternative versions. I tested the white “iPhone” variant that is compatible with iOS devices.
Android or “Xbox” version is in black – with larger Xbox-style home button. Despite being a licensed product, it’s a little cheaper than the iOS One – $99.90 / £74.90.
I wouldn’t say this is valuable, but at this lower price, the mobile controller MG-X Pro is more competitive in the backbone One 2nd Gen facing $99.99/£99.99.
Mobile Controller MG-X Pro: Specifications
price |
$119.90 / £99.90 (ios) / $99.90 / £74.90 (Android) |
aspect |
2.4 x 9.29 x 3.94 inches / 62 x 236 x 100mm |
weight |
0.77 lbs/350g |
Connection type |
Wireless (Bluetooth) |
compatibility |
ios/android |
software |
MG-X Series Applications (iOS) |
Mobile Controller MG-X Pro: Design and Features
- Thick hands
- Plastic feels cheap
- Facial buttons are reliable
The mobile controller MG-X Pro is designed to be the midpoint of smaller options (such as Skeleton Generation 2 and SCUF NOMAD) and larger phone handles (for example) shaver Kishi Ultra. It’s very heavy, weighing 0.77 lbs/350g, and the overall shape is somewhat reminiscent of Xbox Wireless Controlleralthough there is an extended spring load to accommodate the phone’s addition.
Grip ratio MicrosoftHowever, the overall layout is a bit mural in comparison – very close to the thumb, buttons and D-pad. Even in my big hands, this isn’t uncomfortable, and I actually like the small corner under the rear trigger that provides a perfect place to rest for your middle finger.
Still, the build quality is disappointing at this price point. There are cheap seams on the sides of the controller, as well as some visible imperfections from plastic molding. Some corners are also sharp, especially where the phone is connected, which occasionally causes me to painfully scratch my hands while trying to get the device in and out. It’s almost not close apple– Like the construction of a slightly cheaper skeleton, the second generation.
This is a Bluetooth gaming board, so there is no physical connection to the phone. Instead, you need to turn it on by holding the small home button and waiting to connect to the device. Four small LED indicators show their current status, such as the current battery level and whether they are in pairing mode. At the bottom of the controller is a USB-C port that is used to charge the controller. Remember that unlike the second generation of the backbone number one, there is no charging pass here, so it will not be recharged when used. There is also no headphone jack, so the best gaming earbuds simply don’t work properly.
The mobile controller MG-X Pro is compatible with the MG-X series app, which seems to be available on iOS only. This is fully functional, but lacks anything other than the most basic features – only thumb calibration, quick control guides, and options for updating the game board. There is no button remapping here, no custom trigger sensitivity, no recommended list of compatible games, or actually any reason to launch it. It lags significantly behind the backbone or Razer Nexus apps, which act as both a game launcher and provide basic necessities, such as in the case of Razer, it’s an excellent virtual controller mode .
At least the setup process is very simple, you can pair by opening the controller and selecting it from your phone’s Bluetooth menu.
Mobile Controller MG-X Pro: Performance
- Strong battery life
- The thumb feels loose
- D-Pad is bad
If you ignore the price, the performance of the mobile controller MG-X Pro is almost acceptable. The thumb ruler is roughly the same size as the Xbox pad, but the cylinder is thinner and travels more.
Not much resistance, which makes them quickly used in fast-paced multiplayer games call of Duty: Warzone mobile phone or PUBG mobile phonebut at the same time means they are a little slippery.
Facial buttons have a flat design with lots of surface area and pleasant on-membrane mechanisms. The D-Pad is also very flat and spongy, but unlike the buttons, I quickly found it difficult to make precise input. Right-right pressing the right-click will usually trigger upward inputs, which will be a complete deal if you play many platform games or retro games with D-Pad controls.
Comments on accessibility
Nacon sent me an Android variant for testing – I have very positive experience with this from an accessibility standpoint. Thanks to its chunky design, this is the only mobile controller I can really use, let me enjoy Stalker 2 Play remotely on the sofa. Each arm is very sized and the buttons are arranged tight enough that my hands are different. Price and construction are shameful, but for those looking to try out mobile controllers in unique shapes, the MG-X Pro has earned some honors.
-Rob Dwiar, Techradar game executive editing
If you use a larger iPhone, the iOS version of the mobile controller MG-X Pro is not suitable either. I use mine iPhone 15 Plusthe large camera module makes it difficult to insert securely. At first it’s good enough, but if you’re not careful it may spread and fall off. After a quick look online, I found this to be a very common complaint, and several clients said it was not suitable iPhone 14 Pro Max Any one.
Change to an old one iPhone 12which is not a problem at all, so it is obvious that NACON needs to modify the design of a modern iPhone – or at least add a disclaimer to its store page to accurately clarify its most compatible devices. This makes it a mobile controller that you don’t actually want to use and around. After all, it doesn’t make sense to have your phone loose and fall onto a hard surface when you try to play games on the train.
The only area where the mobile controller MG-X Pro is unreserved is battery life. Naken claims it will last “up to 20 hours” and I can prove it is very close to that number. I was able to use the controller repeatedly throughout the week without having to worry about charging it, which is great.
Should I buy a mobile controller MG-X Pro?
If…buy it
if…
Consider it too
Looking for something better than the mobile controller MG-X Pro? Instead, consider these two powerful options.
Line 0 – Unit 0 |
Mobile Controller MG-X Pro |
Scuf Nomad |
A second generation backbone |
price |
$119.90 / £99.90 (ios) / $99.90 / £74.90 (Android) |
$99.99 / £89.99 / au $179.99 |
$99.99 / £99.99 / au $179.99 |
aspect |
2.4 x 9.29 x 3.94 inches / 62 x 236 x 100mm |
7.95 x 3.98 x 2.01in / 201.9 x 101.1 x 51mm |
6.93 x 3.70 x 1.34 inches / 176 x 93.98 x 34.03mm |
weight |
0.77 lbs/350g |
0.5 lbs/ 228 g |
0.30 lbs/138 g |
Connection type |
Wireless (Bluetooth) |
Wireless (Bluetooth) |
Wired (type-c/lightning) |
compatibility |
ios/android |
iPhone 15 series, iPhone 14 series and earlier |
iPhone 15 series, Android/iPhone 14 series and earlier |
software |
MG-X Series Applications (iOS) |
Scuf Nomad Companion App (ios) |
Backbone Applications (iOS/Android) |
How do I test the mobile controller MG-X Pro
- How many weeks of testing
- Try various mobile games
- Compared with other controllers
I tested the iOS version of the mobile controller MG-X Pro for about three weeks. During this period Call of Duty: Warzone Mobile,,,,, Zenless Zero,,,,, Killer blood makes up for revenge,,,,, Call of Duty mobile phone, And more.
Throughout the process with the controller, I compared my experience with the hands-on test of other phone controllers Razer KishiRazer Kishi Ultra, A backbonethe backbone of a second generation, Scuf Nomad, Turtle Beach Atomand Gamesir X2S Type-C.
First reviewed February 2025