Tuesday, February 11, 2025
HomeTechnologyMonster Hunter Wilds Hands-On: Streamlining Hunts for Newbies and Veterans | Global...

Monster Hunter Wilds Hands-On: Streamlining Hunts for Newbies and Veterans | Global News Avenue

Monster Hunter Wilds Hands-On: Streamlining Hunts for Newbies and Veterans

Capcom’s Monster Hunter franchise crossed the rest of the weapons when it comes to bigger monsters waving big weapons – I have to play part of the next game in the series before it’s about to be released. Monster Hunter Wilds will be released in a few weeks on PS5, Xbox Series X/S, and PC on February 28, and the slicing of the early games I started using has a lot of familiar gameplay.

It’s understandable for Capcom, which is close to 2018’s Monster Hunter: World, which was a huge success that broke the game’s mainstream (as of March last year, the game sold 25 million copies, Publisher says). For most of this preview, I wouldn’t be surprised if this was a DLC extension in the world, as many hunting-specific game loops are similar: choose a powerful monster to hunt, roam into the wilderness to escape or kill Smaller beasts, let your targets fight for a long time and harvest them when you win to make the parts better equipment.

But as long as the player doesn’t want the recipe to have any huge bias, I’ve seen many smaller monster hunters Wilds add their own unique style. This is the first game in a series made for the current console, and the SSD on the PS5 I played the preview as you venture from the border camp to the wild world in the first real open world of the series. Graphics look clearer than ever, and the upgraded hardware allows developers to group stray beasts into groups like herds, protecting each other and protecting each other.

“One thing we’ve looked at in the past is one thing we’ve looked at is the implementation of herds and packaging monsters, which is a big factor in the Monster Hunter Wild,” said Ryozo Tsujimoto, producer since the Monster Hunter series. . “Because every monster has its own ideas and moves on its own, it has a huge impact on how users experience the gameplay.”

Tsujimoto said that for modern hardware development, with a lot of memory and rapid processing, opens up new ways to reflect the world in the world. In addition to hunters like players and the monsters they knocked down, there are also some living in the same environments, including climate and environment over time. With the higher performance of modern computing, Wilds can move many of these processes in the background to achieve persistent fluid changes, even if players can’t see it.

“So, for example, there might be monsters fighting each other in the background and there are wounds you didn’t implement, but it’s there because it fights a monster where the player can’t see it,” said Yuya, the director of the Monster Hunter Wilds game. Tokuda.

It’s an immersive way of waiting for wild players, although the first one they’ll experience is simple enough: take a walk in the camp and find wild wilderness full of wild animals scattered in front of them, with no loading screens visible.

Screenshots of cutscenes in the game, many hunters collect around the dining table to discuss strategies.

Capcom

What’s new in the wilderness?

Monster Hunter Wilds iterated on the recipe just got even better from the few hours I started playing. After the release of Monster Hunter: World Expansion Icecast, Capcom developers have done a lot of research to find out where players stand out from the game. Tokuda said Seikret Mounts is an innovation from Wild to guide players in combat faster as they can run between areas more easily by automatically hunting.

The team has made other developments to reduce the tough choices waiting for new players, such as adding a questionnaire after the game starts, which can help them solve which of the game’s 14 weapons is best for them. Gemma is a non-player character who acts as a player’s personal blacksmith and also makes suggestions for which armor and upgrades to choose which new rare material to choose after a successful hunt.

Screenshots in the game show the weapon upgrade screen at the Blacksmith.

Capcom

Just don’t expect any new weapons in the wilderness. Whenever they start planning new entries in the series, developers discuss how to develop the weapons they have, Tokuda explains – there is always the possibility of adding new weapon types. But it turns out that it’s hard to introduce something completely new, as well as 14 weapons refined in twenty years of Monster Hunter Game. “It’s hard to think of a new weapon to catch up with the past 20 years of experience,” Tokuda said.

My favorite new feature in the wild, carrying a second weapon in the wild, is my challenge to continue hunting while alleviating the worries of having to go back to town to exchange weapons that don’t work. The wound system has been refined to increase the exploitable weakness in the area you keep attacking and may stagger the enemy if hit enough. But, like the Great Sword, it is difficult for them to hit with less precise arms.

A screenshot of a hunter's game with birds and beasts.

Hunting Quematrice, one of the first beasts to be solved in Wilds.

Capcom

Hands-on hunting: From haunting spider beasts to farting hippo lizards

After playing the same introduction, I saw it With my colleague Sean Booker In August, I initially jumped into Quematrice, a large and deadly bird like a parrot, and a wild beast crossing the plains, which is a tutorial. I entered a dense forest and found some new fun.

First of all, I like the benefits of the new pop-up camp where you can swap equipment and use it as a fast travel center (which will help you if you die in a hunt). Second, I encountered a series of wild versions of the Monster Hunter series of civilized cat-like Palicos, who are tribal lynians, if I hunted a creature that haunts them: Spider-like Lara Barry Lala Barina, this will take me through the woods.

Every other beast I hunted in the Monster Hunter series “big games” preys, usually running the spectrum between Scaly Dragon to span the quadruped mammals (with some giant bird raptors, Thus thrown out very well). But Lala Barina is the monster I once once away from: a sharp white hanging cobweb that reveals a blood-red back end when stirred – essentially, it reveals a similar Rose’s butt came to attack me. I hope to see more of Lala Barina in the wilderness graceful, weird and dangerous.

Screenshots in the game are battles between hunters and spider-like red beasts.

Lala Barina Beast is in attack mode, with its colorful backend unwrapped.

Capcom

The cat-like Lynians (or their own wudwuds) asked me to do another hunt to help clear the forest: Conglala, a scaly beast with hippos on its face, which looks like K.Rool King K.Rool. When the new boss waved at my back end at my hunter, let my hunter wave a huge fart with a huge butt inside, clearing those sleepy spider-like creatures from my memory The boss. Monster Hunter Wilds includes a lot.

My preview ended with two group fights, which freed me from my solo experience, both of which were after the game. I got rid of the pressure of “best hunting” and I set out in my first four hunters battle with a big bug-like romppolo equipped with hunting horns, in which it was more bagpipe than didgeridoo, which made me Played with my bard – Love supports hunting fantasy.

While it was fun to knock down large monsters by myself, my Monster Hunter Savage enjoyment was comparable to the other three hunters – not only because the pressure was scattered on my companions, but also the scale was properly set. After a while, just lowering one of the big boss’s health bars turned into monotony, but darts between their area attacks felt even more fun in the group. I finished the preview and knocked down Nerscylla, another spider-like beast whose four men (and my mighty horn) don’t match.

Watch the following: I played Capcom’s upcoming game Monster Hunter Wilds on Gamescom

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments