Sid Meier’s Civilization 7 review: you’ve never played a Civ like this
After more than 50 hours Civilization 7 of Sid Meier Moreover, due to too many night meetings, my daily work of sleep is completely annihilated, I can confidently say that this is the latest work of legendary turning Strategy Special Management From the genre master, the Firaxis game is as rich as ever, and there is no doubt.
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Platform review: Personal computer
Can be in: PC, PS5, PS4, Xbox series x | s, xbox One, nintendo switch
release date: February 11, 2025
I can’t deny that I also doubt this, because Civilization 7 Is the most aggressive choice civilization However. The previous installment payment only relies on a few new mechanisms to maintain freshness. Civilization 7 Overall, some fundamental changes have been made on the core formula of the series. For example, the decision to determine the separation of leaders and CIV (many playable historical groups) is a bold decision, but opened the door for a new scope of planning.
Proper use of the exchange between CIVS allows you to rotate your strategy in real time, helping to prevent those painful and long -lasting losses. If you are unfortunately, these losses can be almost guaranteed, then if you are unfortunately you can mess up as soon as possible, you can mess up as soon as possible Essence Competitors, such as Human beings In the past, similar mixing and matching formulas have been tried, but it only proves that the potential trap of this system is not balanced, and the balance matching is insufficient.
Fortunately, these problems are Civilization 7But although it is The best PC game, This is not to say that this is perfect, and few areas can improve space.
Urban planner
civilization It has always been a prototype 4X (exploration, extension, utilization, elimination) strategy game, and uses a large number of all elements of the same name. You play historical leaders in a hexagonal map generated by a program, explore the surrounding environment before creating a city and start to expand your empire.
Place the building in the city to provide useful yields, that is, science (which is related to the speed of working through the technical tree to unlock increasingly modern units or convenience facilities) to obtain citizen’s culture (ideologically ideological (ideological form of form of ideology Progress has its own unique rewards), and production (simply can build the speed of things). This is more material resources, such as food (for increasing the population and tiles occupied by cities), gold (you can buy buildings or units immediately) and influence (you can spend interact with other leaders).
Learning how to use the environment correctly is the key, because tiles have unique quality, making it most suitable for specific output. Coupled with too much adjacent bonus and new capabilities of excessive construction (replacing early buildings with superior versions when available), managing your city itself is a tricky but completely fascinating challenge.
This is something I always found a bit overwhelmed Civilization 6But a small part of the adjustment allows the city to manage Civilization 7 This is much easier. At present, the new settlement is automatically established as small towns. These towns are more limited than mature cities, so there is no need to be in the same level of micro management. You can upgrade the town to the city with a fee, but I have satisfied all the attention to the output of the major cities in most of my games.
It is particularly meaningful to spend time develop your metropolis because Civilization 7 It is the best strategy game I have played so far. Each micro -tile is incredible details that allows you to enlarge and see the selected buildings during construction. Whether it is an animated farm animal, the bridge on the flowing river, or the architectural style of various periods on the streets, everything looks like a beautiful museum DIORAMA.
Leave your own mark
certainly, Civilization 7 It is not just a place where your subject lives. Every game will see that players work hard to win various types of victory. First of all, they must meet the conditions of anyone to crowns the overall winner. The simplest is the rule. You can build a army and eliminate all other players by capturing all territories. Generals are a new type of unit. It can be paired with nearby troops and can be easily transported. This is a great supplement to eliminate the frustration of large troops in the previous game.
At present, other types of victory are related to the four new heritage roads (military, culture, science and economy). These roads (military, culture, science and economy) provide a series of goals. match Civilization 7 It is divided into three different parts. These large pieces roughly reflect a key historical period (ancient, exploring and modern), and traditional roads have their own unique goals for everyone. For example, the focus of military roads is to capture ancient settlements, dominate the exploration, and eventually successfully developed modern atomic bombs.
Best position
There are multiple new process systems Civilization 7 of Sid MeierIncluding a useful gain for you, you can play in future games. However, the most striking is the leaders’ attributes that are unlocked when you are playing. They help enhance your functions in specific fields, so that you can adjust your leaders well to support your game style.
At the same time, culture is about establishing a unique world wonders, establishing influential religions, and finally madly eager to dig out historical cultural relics from around the map. They all felt very unique and successfully completed the goals of the two initial age, providing useful rewards for the next free population or enhanced versions of buildings. As a result, the display of each age is almost like your own small game civilizationPlayer Racing to complete these mini targets. It borrowed a wonderful sense of rhythm and finally solved the trend of dragging after the first hundred times.
However, I did notice that the road to follow the old road really began to become very repeated. Each heritage path always has the same goals, so in fact, you will eventually perform the same actions. By the end of 50 hours, I felt that I had completely mastered all stages of military and economic heritage channels, and was unwilling to start pursuing fresh games. After 100 hours, I can imagine that I really need some new ways of victory-I hope this will be introduced in the expected barrage of the expected downloadable content.
Label
However, not each game is expanded in an exactly the same predictable mode, because the ability to switch the current CIV at the beginning of each age group will indeed increase a lot of variability. This is an absolute highlight and has been impressive. Each age has its own unique enthusiasts, the historical civilization lineup of buildings and units, and your choice of leaders will affect what you can choose after the first choice of in ancient times. For example, those who play the famous abolitionist Harriet Tubman will always be able to visit the United States in modern times, which is a clever way to encourage more accurate pairing in history.
You can also unlock more CIV by meeting certain standards of each age group. I played a game and finally established many defense work to protect myself from the influence of ancient aggressive neighbors. This has unlocked the options for choosing the Norman people in the exploring era, and some of them are specially engaged in national defense. In a word, this is excellent, because if something is not solved, it allows you to completely change your strategy.
If you intend to pursue economic victory and choose one of the corresponding first CIVs, and eventually turn to culture to culture, then when you have a chance, you can simply unlock more cultural -oriented CIVs. It is easier to pursue multiple victories in this way, which means that if you are unsuccessful, you can usually reverse the situation.
It is definitely helpful that at the press conference, it provides extensive leaders, including Napoleon and Augustus, to return military staple food, and unconventional rookie, such as Scheming writer Machiavelli, and traveled to the chronological historian IBN Battuta and more than 30 CIVS. The most important thing is that both leaders and CIVS have some very unique power, such as Battuta’s trade map diplomatic efforts, so that you can have influence to view the land explored by another leader or the US’s powerful resources to attract resources to attract resources to attract resources to attract resources. Personal unit.
Code red
At the end of the first two eras, you must also deal with the crisis. The scope of the crisis from the group of invading barbarians to the fatal plague. These disasters only eliminate the entire army in several turns.
You can fight against these by formulating a compulsory crisis policy. These policies usually provide some relief in one field, which greatly hinders your progress. Exactly you can figure out which policies you provide will affect the least difficulties in you, and the imminent threat of crisis will increase bets when you end.
Although all these bombs have increased, this is a major area Civilization 7 real Falls Short is in its diplomatic system-it is confusing, because in my book, it is almost perfect Civilization 6Essence Your interaction with other leaders will unnecessary restrictions, and mainly focuses on establishing simple alliances and open boundaries. You can no longer trade gold, which means that you do not bargain to the city of another leader, and you will not use a lot of funds to bribe the greedy leaders and other people to launch a war with others. This is really a shame, because these systems opened the door for some very interesting scenes, and even helped add interest to the offline competition with AI.
Otherwise, I rarely have suggestions Civilization 7Essence If you are a lover of a strategic game, then you will undoubtedly have a great experience. As the evolution of this series, this is an admirable success. Just like its predecessor, I believe that several of my complaints will be corrected by free and paid content updates through the next few months and years.
Should I play the Civilization 7 of West Merl?
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Accessibility
There are many accessible options Civilization 7 of Sid Meier Can be found in a specialized accessible menu. The keyboard and mouse controls can be re -mapped on the PC, and it also has a comprehensive support for the custom controller layout.
The most important thing is that you can increase or reduce the font scale, enable the color blind filter, open the dialogue subtitles, and enable the in -game menu or chat narrative. There are many difficult choices when using AI and comprehensive tutorial systems.
How do I review Sidmel’s Civilization 7
Play Civilization 7 of Sid Meier After using the PC for nearly 60 hours, I tried extensive leaders and CIV combinations. I managed to succeed in each possible type of victory, learned their mechanics and followed various heritage paths.
The key specifications of my PC construction include Nvidia RTX 3060 GPU, i5-11400F CPU and 16GB DDR4 RAM. As far as the peripheral equipment is concerned, I rely on ASUS Rog Harpe Ace Aim Lab Edition Mouse and final game gear KB65HE keyboard, plus one Association Q24i-10 monitor and A STEELSERIES Arctic Nova 7 Audio game headphones.
In the game, I compare my experience with not only civilization The game, there are also various 4 times the titles of all kinds of strategy, including Human beings,,,,, ARA: History is not known,,,,, The endless legend, There are more.
The first review of January/February 2025